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 Build Mac Apps with MonoDevelop and MonoMac

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At Apple's World Wide Developer Conference (WWDC) this week Apple's focus seems to be entirely on mobile devices. But rumor has it somebody still uses Mac OS X on the desktop, and developers might just want to continue writing apps for Mac OS X even if Apple seems to have lost interest. Developers looking to tackle all desktops might want to consider MonoDevelop with MonoMac.

As the name implies, MonoMac is a foundation for building Mac OS X apps with Mono. It builds native Cocoa applications, and shares components with MonoTouch — the toolkit for building iPhone apps with Mono.

It's not fully finished just yet. Miguel de Icaza describes it as a "weekend project" and says that the Mono Project could use help to build MonoMac out to be capable of creating a "full application bundle." He calls for help with the API bindings, samples and tutorials, and porting existing Cocoa examples to C#.

Using MonoMac requires a preview of Mono, which can be found on the Mono download site. Mono contributor Michael Hutchinson provides a brief tutorial on using MonoMac and also links to a development build on his blog.

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